Thursday, 28 February 2013
Sunday, 24 February 2013
Tuesday, 19 February 2013
Architecture (or High-level) design, shaping your project path
what is software architecture.
after you defined your problem and get the right requirements, you need an overview of the whole system, so you want to define the main components and how they relate to each other.
Saturday, 16 February 2013
Cocoa design pattern: singleton
how the singleton is popular
Singleton is one of popular design pattern across many frameworks, and here in IOS its one of the framework corner stone, you will see some thing like defaultCenter, mainBundle, shareObject all of theses are representation of singleton in action
Singleton is one of popular design pattern across many frameworks, and here in IOS its one of the framework corner stone, you will see some thing like defaultCenter, mainBundle, shareObject all of theses are representation of singleton in action
Thursday, 14 February 2013
Tuesday, 12 February 2013
Cocoa design patterns: Target-Action and Observer
It's not just delegates.
Along with delegates, you can use other ways to control interaction between objects, two important methods along with delegates are Target-action and Observer patterns
Along with delegates, you can use other ways to control interaction between objects, two important methods along with delegates are Target-action and Observer patterns
Thursday, 7 February 2013
Cocoa design pattern: Delegates
delegate design pattern is a common way in IOS to communicate between different objects, it move a way from the traditional method of objects reference to communicate with them
Tuesday, 5 February 2013
Cocoa design patterns and MVC
Cocoa design patterns
in order to be comfort using IOS SDK we must grasp the design behind cocoa objects. cocoa design has some common pattern you saw before in other languages like
Subscribe to:
Comments (Atom)